Usuaria:SquarerootDarpa/Sandbox/Piso

De Inkipedia

Información

Nótese que falta aún mucha información en Inkipedia ES, y las plantillas utilizadas no son las mismas. El propósito de esta página de pruebas es ajustar la información, plantillas, etcétera.

En medida de lo posible, se actualizará la información en mainspace e intentaré remover redundancias para evitar tener demasiada información en esta página. Empezar con este volumen de información me ayudará a encontrar plantillas y/o información faltante, y será un mapa de los huecos que faltan por llenar.

Inkipedia

Plantilla:Construction Plantilla:For Floors are levels in Plantilla:SO. The level system of Side Order consists of individual floors in the Spire of Order, which are randomly selected on each run, except for the first climb.

List of floors

The floors available to the player during Floor Selection depend on the segment of the tower the player is on, with the available options skewing towards harder floors the more progress is made in the segment. Certain floors in a segment share the same root name and basic geometry, and are differentiated by different difficulty ratings, objectives, or name prefixes describing the floor's particular hazards.

If the player has not played a floor before, or if the boss is not revealed, the floor's name displays as "???". An "Updated" splash displays next to the player's completion time if they beat their recorded personal best for that floor.

1F-9F

Floor Name Objective Difficulty Base Reward
Bowl.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
High-Tower.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Pyramid.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Forward-Momentum.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Rising-Ground.Floor
Destroy the portal!
Easy Plantilla:Cost
Wide-Open.Floor
Escort the turbine tower!
Easy Plantilla:Cost
High-Tower.Floor
Destroy the portal!
Easy Plantilla:Cost
Orbit-Rail.Floor
Defeat the fleeing foe!
Easy Plantilla:Cost
Wide-Open.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Bowl.Floor
Escort the turbine tower!
Easy Plantilla:Cost
Wide-Open.Floor
Destroy the portal!
Easy Plantilla:Cost
Rising-Ground.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Steamroller.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Stepping-Stones.Floor
Escort the turbine tower!
Easy Plantilla:Cost
Bowl.Floor
Destroy the portal!
Normal Plantilla:Cost
Rising-Ground.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
High-Tower.Floor
Destroy the portal!
Normal Plantilla:Cost
Pyramid.Floor
Destroy the portal!
Normal Plantilla:Cost
Bowl.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Pyramid.Floor
Protect the zone!
Normal Plantilla:Cost
Wide-Open.Floor
Protect the zone!
Normal Plantilla:Cost
High-Tower.Floor
Protect the zone!
Normal Plantilla:Cost
Pyramid.Floor
Escort the turbine tower!
Normal Plantilla:Cost
High-Tower.Floor
Escort the turbine tower!
Normal Plantilla:Cost
Careful-Aim.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Rising-Ground.Floor
Escort the turbine tower!
Normal Plantilla:Cost
Uphill-Push.Floor
Sink the ∞-ball!
Normal Plantilla:Cost
Whirling(Crowd).Floor
Protect the zone!
Normal Plantilla:Cost
Field-Day_Pyramid.Floor
Defeat the fleeing foe!
Hard Plantilla:Cost
Assault(Incoming)_Bowl.Floor
Protect the zone!
Hard Plantilla:Cost
Shelterless_Wide-Open.Floor
Destroy the portal!
Hard Plantilla:Cost
Up-and-Down_High-Tower.Floor
Defeat the fleeing foe!
Hard Plantilla:Cost
Pursuit(All-Out)_Wide-Open.Floor
Defeat the fleeing foe!
Hard Plantilla:Cost
Launching_Pyramid.Floor
Destroy the portal!
Hard Plantilla:Cost
Danger-Magnet_Bowl.Floor
Destroy the portal!
Hard Plantilla:Cost
Explosion-Festival.Floor
Destroy the portal!
Hard Plantilla:Cost
Exposed_Rising-Ground.Floor
Protect the zone!
Hard Plantilla:Cost
Coverage(Between-Crosshairs).Floor
Protect the zone!
Rigorous Plantilla:Cost
Acrobatic_Triangular.Floor
Destroy the portal!
Rigorous Plantilla:Cost
Bombarded(Relentless)_Rising-Ground.Floor
Destroy the portal!
Rigorous Plantilla:Cost

11F-19F

Floor Name Objective Difficulty Base Reward
Crisscross.Floor
Defeat the fleeing foe!
Easy Plantilla:Cost
Rotational.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Double-Hill.Floor
Defeat the fleeing foe!
Easy Plantilla:Cost
Fortress.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Crisscross.Floor
Destroy the portal!
Easy Plantilla:Cost
Switchback.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Danger-Magnet_Uneven.Floor
Sink the ∞-ball!
Normal Plantilla:Cost
Rolling_Double-Hill.Floor
Sink the ∞-ball!
Normal Plantilla:Cost
Field-Day_Fortress.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Open-Season_Fortress.Floor
Escort the turbine tower!
Normal Plantilla:Cost
Danger-Magnet_Crisscross.Floor
Escort the turbine tower!
Normal Plantilla:Cost
Springing_Double-Hill.Floor
Escort the turbine tower!
Normal Plantilla:Cost
Springing_Uneven.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Open-Season_Switchback.Floor
Escort the turbine tower!
Normal Plantilla:Cost
Open-Season_Crisscross.Floor
Sink the ∞-ball!
Normal Plantilla:Cost
Reckless_Switchback.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Exposed_Switchback.Floor
Protect the zone!
Normal Plantilla:Cost
Danger-Magnet_Switchback.Floor
Destroy the portal!
Normal Plantilla:Cost
Carefully-Aimed-Reversal.Floor
Destroy the portal!
Normal Plantilla:Cost
Outstretched-Neck_Uneven.Floor
Destroy the portal!
Hard Plantilla:Cost
Bombarded(Constant)_Exposed.Floor
Protect the zone!
Hard Plantilla:Cost
Ceaseless_Open-Season_Uneven.Floor
Escort the turbine tower!
Hard Plantilla:Cost
Onrushing_Shelterless_Fortress.Floor
Destroy the portal!
Hard Plantilla:Cost
Projectile-Spam(High)_Uneven.Floor
Protect the zone!
Hard Plantilla:Cost
Springing(Swarmed)_Double-Hill.Floor
Destroy the portal!
Hard Plantilla:Cost
Ping-Ponging_Double-Hill.Floor
Protect the zone!
Hard Plantilla:Cost
Springing_Jamboree.Floor
Protect the zone!
Hard Plantilla:Cost
Frantic_Double-Decker_Crisscross.Floor
Protect the zone!
Hard Plantilla:Cost
On-the-Run(Circles)_Eternally-Hunted.Floor
Escort the turbine tower!
Rigorous Plantilla:Cost
Ferocious_Invading-Droves_Fortress.Floor
Protect the zone!
Rigorous Plantilla:Cost
Unreasonable_Shelterless_Up-and-Down.Floor
Destroy the portal!
Rigorous Plantilla:Cost

21F-29F

Floor Name Objective Difficulty Base Reward
Danger-Magnet_Covered.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Springing_Gateway.Floor
Sink the ∞-ball!
Easy Plantilla:Cost
Field-of-Explosions.Floor
Protect the zone!
Easy Plantilla:Cost
Frantic_Scampering_Two-Bridge.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Open-Season_Ink-Spattered_Two-Bridge.Floor
Sink the ∞-ball!
Normal Plantilla:Cost
Projectile-Spam(Med)_Divided.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Bombarded_Whirling_Divided.Floor
Sink the ∞-ball!
Normal Plantilla:Cost
Surrounded(All-Sides)_Covered.Floor
Protect the zone!
Normal Plantilla:Cost
Whirling-Enemies(High)_Two-Bridge.Floor
Destroy the portal!
Normal Plantilla:Cost
Ink-Drenched_Gateway.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost
Large-Underpass_Covered.Floor
Destroy the portal!
Normal Plantilla:Cost
Targeted(Giants)_Open-Season_Gateway.Floor
Destroy the portal!
Hard Plantilla:Cost
Scampering(Between-Crosshairs)_Covered.Floor
Defeat the fleeing foe!
Hard Plantilla:Cost
Intense_Homing(Swarm)_Gateway.Floor
Escort the turbine tower!
Hard Plantilla:Cost
Shelterless_Swarmed_Two-Bridge.Floor
Escort the turbine tower!
Hard Plantilla:Cost
Threatened(All-Sides)_Two-Bridge.Floor
Protect the zone!
Hard Plantilla:Cost
Extensively-Circuitous_Covered.Floor
Escort the turbine tower!
Hard Plantilla:Cost
Springing_Open-Season_Divided.Floor
Destroy the portal!
Hard Plantilla:Cost
All-the-Way-Down(Then-Up-Again).Floor
Escort the turbine tower!
Hard Plantilla:Cost
Dizzying_Unstable-Footing(Bounce-Pad).Floor
Destroy the portal!
Hard Plantilla:Cost
Eternally-Vigilant_Soaker-Blockade.Floor
Protect the zone!
Hard Plantilla:Cost
Powerful_Danger-Magnet_Divided.Floor
Protect the zone!
Hard Plantilla:Cost
Unreasonable_Mountain_Battlefield(Ascent).Floor
Destroy the portal!
Rigorous Plantilla:Cost
Flying_Springing_Open-Season_Divided.Floor
Escort the turbine tower!
Rigorous Plantilla:Cost
Eternally-Shelterless_Nightmare_Gateway.Floor
Protect the zone!
Rigorous Plantilla:Cost
Cruel_Sisyphean_Eight-Shaped.Floor
Protect the zone!
Rigorous Plantilla:Cost
Combined-Forces(Striking-in-Unison).Floor
Destroy the portal!
Rigorous Plantilla:Cost

Special floors

Floor No. Floor Name Objective Base Reward Description
10F Control Room (First Climb)
Liberate Marina!
N/A The final floor that the player has to reach the tutorial. The player fights Marina Agitando.
30F Control Room
Defeat Order!
Defeat Smollusk!
Plantilla:Cost The final floor that the player has to reach in a run. The player fights Overlorder.
10F or 20F Elusive-Bounder.Floor
Defeat the boss!
Plantilla:Cost This is the floor where the player fights Pinging Marciale.
10F or 20F Intensifying-Harmony.Floor
Defeat the boss!
Plantilla:Cost This is the floor where the player fights Parallel Canon.
10F or 20F Layered-Rotator.Floor
Defeat the boss!
Plantilla:Cost This is the floor where the player fights Asynchronous Rondo.
5F (always available if 5F was cleared in the previous attempt), 15F and 25F (always when using Marina's Hacks), Random (all except 10F, 20F and 30F) Vending-Machine Corner
Use the vending machine!
N/A This is the floor where the player can access the Vending Machine.

First climb

When playing Side Order for the first time, the player has to go through a 10-floor first climb before they are given access to the full 30 floors of the Spire of Order. This effectively functions as the tutorial of Side Order. During this first climb, the floors and the color chips given are not randomized, the player starts with three lives, the damage taken is set to 100% and color chips have double the efficacy that they do on subsequent runs (e.g., two Ink Saver (Main) chips on the first climb reduce ink consumption to 50%, equivalent to four Ink Saver (Main) chips normally). The player can choose to play 7F to 9F in any order. On 10F, the player faces Marina Agitando. The initial completion of the first climb gives a flat Plantilla:Cost as the score is not calculated.

The first nine floors in the first climb are unique to the tutorial and do not appear in subsequent runs.

Floor No. Floor Name Objective Difficulty Reward Color Chip
1F First.Floor
Destroy the portal!
Easy Plantilla:Cost Plantilla:Color chip
2F Home-Turf.Floor
Destroy the portal!
Normal Plantilla:Cost Plantilla:Color chip
3F Special-Surprise.Floor
Destroy the portal!
Hard Plantilla:Cost Plantilla:Color chip
4F Gliding.Floor
Protect the zone!
Easy Plantilla:Cost Plantilla:Color chip x2
5F Springing.Floor
Escort the turbine tower!
Normal Plantilla:Cost Plantilla:Color chip
6F Double-Zoned.Floor
Protect the zone!
Normal Plantilla:Cost Plantilla:Color chip x2
7F-9F Rolling.Floor
Sink the ∞-ball!
Easy Plantilla:Cost Plantilla:Color chip
Escape-Artist.Floor
Defeat the fleeing foe!
Normal Plantilla:Cost Plantilla:Color chip
Whirling-Shell.Floor
Destroy the portal!
Hard Plantilla:Cost Plantilla:Color chip
10F Control Room
Liberate Marina!
N/A N/A N/A

Floor selection

Agent 8 on the floor selection screen during the first climb.

The player is given the option of three floors with varying difficulty, objectives, and rewards. Each selection has a difficulty, objective, and color chip reward, with a small chance of awarding two instances of the given color chip. Membux are earned based on the difficulty of the floor the player selects; bonus floors offer the chance to gain additional Membux by imposing optional restrictions or fill the player's empty Palette slots completely with random color chips from a singular color chip tone for the duration of the bonus floor. The selected floor color chip reward is applied before the start of a floor.

Upon selection of a floor, the player spawns onto a starting platform while objective goal text is displayed to the player. The cage spawns at the end of this starting platform, where the player can ride the cage above the main platform, which allows players to strategically plan where they will land on the floor platform using Pearl Drone to glide down. After landing, the player can glide using the drone by pressing Plantilla:Button while in midair.

Spire of Order map

The Spire of Order's map as Agent 8 ascends a floor

After selecting a floor, the Spire's map appears and shows a few completed floors below the player, future floors above the player, and the player moving from the previous floor to the selected floor.

The background of the Spire map changes colors depending on what third of the spire has been reached. The first ten floors have a dark gray background, 11F through 20F have a dark turquoise background, and 21F through 30F have a dark purple background.

11F and 21F are always guaranteed to have a Vending Machine as an option, while 5F is guaranteed to have a Vending Machine if the last run made it past 5F, and a guaranteed Vending Machine can be unlocked on 15F and 25F using Marina's Hacks.

Spire map icons

Floor objectives

Floors can have one of five different objective types, although some floors are limited as to which objectives they can have due to being designed with a specific objective in mind.

Objective Icon Description
Destroy the portal!
Portals scattered around the floor must be destroyed.
Defeat the fleeing foe!
Panicking Alla Mambos must be splatted.
Sink the ∞-ball!
One or more ∞-ball must be guided into the goals.
Protect the zone!
Like in Splat Zones, one or two zones must be inked and defended for a timed duration while Jelletons attempt to attack and claim the Zone.
Escort the turbine tower!
Similar to Tower Control, a turbine tower must be moved along a fixed path by fueling it with ink.

Boss floors

Boss Icon Description
Pinging Marciale
Pinging Marciale is a large Jelleton similar to both the Octowhirl and an 8-ball. Its arena has bumpers at the edges; if Pinging Marciale hits them, a Wave Breaker-like shockwave spawns when it hits the ground, many Jelletons are summoned, and Pinging Marciale periodically loses its outer shell, exposing weak points that the player can hit to deal more damage.
Asynchronous Rondo
Asynchronous Rondo has layers that rotate around itself, with rectangular weak points that slightly protrude from each layer. The player must defeat it by knocking down each glowing layer while avoiding floodlights, Jelletons, and bombs summoned by the boss.
Parallel Canon
Parallel Canon takes the form of Jelleton-like ink blobs in the shape of Inklings that attack using weapons, resembling saga SplatoonPlantilla:'s playable characters. The boss is fought in three waves of one to five such creatures at a time. Its appearance can be influenced by the player's Splatoon 2 save data previously imported, specifically the appearance of their Inkling character (Agent 4).
Marina Agitando
Marina Agitando serves as the tutorial boss, using mobile portals to keep a barrier up, and using speakers to fire off various attacks.
Overlorder
Overlorder serves as the final boss of a climb, being a Jelleton octopus who uses mobile portals to protect itself through a barrier, and fires off attacks including tentacle slamming and special weapons.

Floor features

Features that can appear on a floor within the Spire of Order.

Floor Feature Description
Inkrail
An Inkrail found within the Spire of Order
Dash track
A dash track within the Spire of Order
Balloon Fish
A balloon fish within the Spire of Order
Crates
A crate within the Spire of Order
Armor
A case of Armor within the Spire of Order
Ink refiller
A Ink refiller within the Spire of Order, which refills 50% of the player's ink when collected.
Canned special
A can, featuring Marina's poster, that fills up 50% of the player's special gauge within the Spire of Order
Disc piece
A piece of an audio disc within the Spire of Order. Collecting three allows Pearl to play her "Step-Off Song", which temporarily disables portals, knocks back enemies, and stuns bosses.
Drone Batteries
A battery pack within the Spire of Order that partially fills up the drone gauge by 100p.
Whirling Accelerando shell
A type of top-shaped mechanism found within the Spire of Order that when attacked, rapidly pierces through nearby enemies for high damage and can bounce off walls. Dropped by defeated Whirling Accelerandos.

Bonus effects

Bonus effects are special events that can occur on any given floor, and are marked as such inside the floor selection screen. A bonus event can consist of one of two potential options: Color Chip Saturation and Bonus Objective.

Color Chip Saturation

If a Bonus Event is a Color Chip Saturation, any empty slots in the Palette are filled with random chips from the same tone.

If it is a Drone Chip Saturation, these chips can bypass any limits on the Drone, granting them up to a full suite of five Drone skills even if the hack for drone slots is not maxed out, and including all potential Drone skills, even those which are currently not brought or active.

Note that if the Palette is filled, a Color Chip Saturation event can never happen.

Bonus Objective

Plantilla:Stub

If a Bonus Event is a Bonus Objective, an objective is chosen to act as an optional limitation. Completing the floor while adhering to the limitation imposed by the Bonus Objective yields an additional Membux reward equal to the floor's advertised completion reward, with a minimum bonus of Plantilla:Cost for floors of sufficiently small value. Actions taken which violate the Bonus Objective reduce the bonus reward given upon floor completion, indicated by a counter in the top-left corner of the HUD. Bonus objectives do not spawn until the player has reached 12F for the first time.

Bonus Objective Breach Limit Information
Don't use your main weapon! Each shot of the main weapon reduces the Membux reward accordingly. Use of sub-weapons, specials, and Pearl Drone do not count against the limit.
Don't use your sub weapon! 6 Uses Each use of a sub-weapon reduces the Membux reward.
Don't use special weapon! 3 Uses Each use of a special weapon reduces the Membux reward.
Don't take damage! Damage the player receives reduces the Membux reward. Including standing in enemy ink. Excludes armor breakage from falling off the map.
Don't move in Octoling form! Moving around in Octoling form reduces the reward, including hovering with the drone and most movement involving special weapons. There is no penalty if using a weapon while stationary.
Don't move in swim form! Moving in swim form reduces the Membux reward. This includes any movement during Kraken Royale or Crab Tank's ball form. The player can turn into swim form on an ink patch of their color and stay still without losing any Membux.
Don't glide! Gliding with the use of Pearl Drone reduces the Membux reward. The automatic switch to glide mode after a certain amount of airtime can be exited by entering swim form, attacking with a main weapon, or readying a sub weapon.
Don't jump! 10 Jumps Jumping reduces the Membux reward. This includes the actions of jumping, or squid rolls from the floor and wall. This does not include dash tracks, inkrails, Spiccato springs, climbing walls in swim form, performing a squid surge, or simply walking off ledges.

Danger effects

Danger effects are debuff events that can occur on any given floor and are marked as such inside the floor selection screen. Danger level floors contain an augmentation similar to Plantilla:SRNW's Known Occurrences. If a player decides to avoid a floor marked with danger upon its initial appearance, the danger augmentation is more likely to re-appear over more floors in the player's floor selection screen throughout the run until a floor with the danger effect is selected. It is possible for a danger effect to become unavoidable and persist for the rest of a run. Danger effects do not spawn until 15F is reached for the first time during a run.

There are a total of nine different danger effects, or which any one could spawn on any floor: six single danger effects, and three combo danger effects that combine two danger effects together.

Danger augment Description
Lights Out
The stage is dark, making it difficult to see the terrain and enemies.
Ink Coating
Agent 8 must fight on a main platform that is fully covered in enemy ink (excluding zones if applicable).
No Drone
Agent 8 must fight without the help of the Pearl Drone (this includes gliding and the Step-Off song).
No Item Drops
Enemies do not drop items when killed. Crates still drop items, and the Drone Items chips still work as well.
Stronger Jelletons
Agent 8 must battle Jelletons that are in their tougher form immediately, rather than after some time left alive.
Arpeggio Barrage
Homing Arpeggios continuously spawn out of portals and attack at unpredictable intervals.
Combined Danger Augments

Lights Out + Ink Coating
Not only is the stage darkened, making it hard to see, but (barring any Zones) the entire floor is covered in enemy ink.

No Drone + No Item Drops
Not only is the Pearl Drone disabled, but the Jelletons do not drop any items. Items still drop from crates.

Stronger Jelletons + Arpeggio Barrage
Not only are all Jelletons in their tougher forms immediately, but Homing Arpeggios continuously spawn and attack Agent 8.

Trivia

  • In the September 2023 Nintendo Direct trailer of Side Order, the names of the floors do not have their formatting seen in the final game, as they are shown to be written plainly rather than being formatted similar to a computer file, which is closer to how they are formatted in Japanese.
  • The jingles that play after clearing a floor (excluding the Control Room) reference various songs by Off the Hook.
  • It is possible to revisit the first climb by interacting with the headset found to the left of the elevator. However, no Prlz are rewarded for completing the first climb again, and the Palette equipped is set to Pearl's.

Names in other languages

Plantilla:Localized name Plantilla:Localized name

References


Plantilla:Navbox/Floors Plantilla:Navbox/Side Order es:Piso

Inkipedia ES

Esta página o sección está en construcción.
Por favor, disculpen su aspecto informal mientras se trabaja en ella. Esperamos tenerla terminada lo antes posible.
Puedes colaborar en su construcción editando la página.
Traducido
La siguiente página ha sido traducida directamente desde Inkipedia inglesa con un traductor externo.
Por favor, corregid los errores editando la página.
Actualizar
Actualmente existe información que no ha sido incluida todavía dentro de este artículo.
Demuestra tu compromiso con la wiki contribuyendo y poniendo al día la información.

Para el terreno, consulte Suelo.
Los Pisos son niveles en La Cara del Orden. El sistema de niveles de La Cara del Orden consta de pisos individuales en la Torre del Orden, que se seleccionan aleatoriamente en cada recorrido, excepto en la primera subida.

Lista de pisos

Los pisos disponibles para el jugador durante la Selección de piso dependen del segmento de la torre en el que se encuentra el jugador, y las opciones disponibles se inclinan hacia pisos más difíciles cuanto más se avanza en el segmento. Ciertos pisos en un segmento comparten el mismo nombre de raíz y geometría básica, y se diferencian por diferentes clasificaciones de dificultad, objetivos o prefijos de nombres que describen los peligros particulares del piso.

Si el jugador no ha jugado en un piso antes, o si el jefe no es revelado, el nombre del piso se muestra como "???". Aparece un mensaje "Actualizado" junto al tiempo de finalización del jugador si superó su mejor marca personal registrada para ese piso. -->

Primera subida

Al jugar La Cara del Orden por primera vez, el jugador debe pasar por una primera subida de 10 pisos antes de tener acceso a los 30 pisos completos de Torre del Orden. Esto funciona efectivamente como el tutorial de Side Order. Durante esta primera subida, los pisos y Cromochips dadas no son aleatorios, el jugador comienza con tres vidas, el daño recibido se establece en 100% y Cromochips tienen el doble de eficacia que en carreras posteriores (por ejemplo, dos Tintahorro (ppal.) Cromochips en el primer ascenso reducen el consumo de tinta al 50%, equivalente a cuatro chips de Tintahorro (ppal.) normalmente). El jugador puede elegir jugar del piso 7 al piso 9 en cualquier orden. En el piso 10, el jugador se enfrenta a Agitazione marínica. La finalización inicial de la primera subida da un 50 plano ya que la puntuación no está calculada.

Los primeros nueve pisos de la primera subida son exclusivos del tutorial y no aparecen en ejecuciones posteriores. Plantilla:Navbox Pisos en La Cara del Orden Plantilla:Navbox La Cara del Orden